Akatori All Prayer Beads Locations
Collect every bead for Pray, Pray, Pray before the Kohakujō point of no return.
Prayer beads are Chapter One’s primary collectible upgrade line — eight total — tied to the Pray, Pray, Pray achievement. Beads grant combat and survival benefits such as healing and fortifying effects when purchased from merchants or found in hidden rooms. Missing even one bead blocks the achievement until a new playthrough, and several beads become unavailable after Mako travels to Kohakujō, making this guide essential for completionists.
Route the Emerald Peaks systematically using the Chapter One walkthrough while cross-checking All Achievements for relic and secret passage goals in the same backtracking pass.
Why beads matter before Kohakujō
Community completion guides consistently warn: do not enter Kohakujō until bead hunting is finished. Merchant inventory in the Land of the Emerald Peaks sells named beads — including Healing Bead and Fortifying Bead from the Prayer Beads category — that do not reappear once you cross into the divine realm. Hidden beads sit behind breakable walls and vertical climbs that are easier to revisit before the story pushes you forward.
If you already reached Kohakujō without collecting everything, check your inventory and achievement progress on Steam. If Pray, Pray, Pray remains locked with fewer than eight beads, you likely need a fresh Chapter One run.
Merchant beads (buy early)
At least three beads come from vendors during Emerald Peaks exploration:
- Healing Bead — purchase from the merchant before Kohakujō. This is the most commonly missed purchase because players assume healing upgrades appear later in Kohakujō shops.
- Fortifying Bead — sold by the same merchant network; buy when you have enough currency from combat and exploration.
- Additional prayer stock — merchants may offer related Prayer Beads items in the same UI category; buy all three listed bead products when affordable rather than saving gold for Takatsugu attempts.
Talk to every NPC with a trade icon before leaving a hub area. Akatori Chapter One economy is modest — skipping optional fights can delay purchases, but main-route enemies usually supply enough for all merchant beads if you explore side branches.
Hidden and environmental beads
The remaining beads require platforming and destructible terrain:
- Bell area bead — located near an optional bell interactable. Community guides advise caution: ringing the bell may interfere with optional easter egg content if you have not finished related exploration first. Locate the bead platform before deciding to ring.
- Secret room climb — after entering a hidden passage (ties to Wait, was that here before?), climb upward instead of exiting early. Secret passages often fork vertically.
- Breakable wall bead (first) — climb to an elevated ledge, attack the cracked wall, and collect the bead in the revealed chamber.
- Breakable wall bead (second) — another wall hides a bead in a different Emerald Peaks branch; listen for hollow sound cues when striking terrain.
- Final hidden bead — the eighth pickup repeats the wall-break pattern in a late Emerald Peaks zone. Mark your map mentally when you see crack textures near collectible glow.
Staff hooks, air dash, and wall climbs from Chapter One ability items unlock these routes — if a bead room seems unreachable, finish nearby relic pickups first.
Suggested collection order
Efficient 100% routing:
- Clear main path until merchants appear; buy Healing Bead immediately.
- Sweep left/right branches for breakable walls and secret passages.
- Purchase Fortifying Bead and remaining merchant stock.
- Complete vertical rooms requiring staff hooks before memory fades.
- Verify eight beads in inventory via character menu.
- Only then travel to Kohakujō for Journey to the Other World.
- Finish Takatsugu using Beat Takatsugu — extra healing beads make learning patterns cheaper if you are not attempting Invincible.
Combat value beyond achievements
Even players who ignore Steam trophies benefit from beads. Healing beads soften Takatsugu learning curves; fortifying beads add margin against Emerald Peaks elite enemies corrupted by Amber Storms. Staff combat still demands style swaps — see Combat Combos — but beads convert near-deaths into continued practice.
Invincible runners may intentionally skip relying on healing beads for muscle memory, but they still need the collectible pickups for achievement completion before the boss attempt.
Troubleshooting missing beads
- Inventory shows seven beads: Revisit merchants and confirm all Prayer Beads category items were purchased, not just equipment upgrades.
- Cannot find wall bead: Strike every suspicious panel after obtaining staff throw recall; some walls require ranged hits.
- Achievement did not pop at eight: Ensure you picked up physical world beads, not just bought duplicates if the UI allows rebrowsing.
Full checklist context lives on Chapter One achievements. For boss prep after collection, read Takatsugu.
Demo players will not find this bead system — prayer collectibles are exclusive to the Chapter One prologue.
Frequently Asked Questions
Quick answers to the most common questions.
How many prayer beads are in Chapter One?
Eight total. Collecting all eight unlocks the Pray, Pray, Pray achievement on Steam.
Which prayer beads are missable?
Merchant beads in the Emerald Peaks — especially Healing Bead — become unavailable after you reach Kohakujō according to community completion guides.
Should I ring the bell near a bead?
Find the bead first. Some players delay ringing optional bells until they confirm no achievement or easter egg conflict in their current patch.
Do prayer beads help against Takatsugu?
Healing and fortifying beads make learning his patterns easier, though Invincible still requires zero damage regardless of inventory.
Can I get beads after beating Takatsugu?
If you already passed Kohakujō without buying or finding a bead, you may need a new Chapter One playthrough for 100%.